琉華:「大量的更新,1.0版本終於迎來公共測試了,主要方面是平衡了襲擊算法,吸收了不少實用 mod。同時調整了各種各樣的製造業盈利和藝術品盈利。動物訓練也有較大調整,還有娛樂的數值平衡。」
凌洛:「以及添加了眾多 bug... 以及更加負面的優化」
新特性
Added bridges. You can build bridges over rivers and non-deep lake/ocean water. Bridges support all but the heaviest structures, and can burn. Also added "Soaking wet" which leaves a mood debuff for moving through water. Counter this with bridges
Improved raids:
- New group kinds (e.g. snipers only)
- New arrival modes: Multiple groups attacking at once and enemy pods landing scattered all over the map
- Balanced raid points to ensure smooth progression
- Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper)
增加了橋梁,你可以在河面和不深的水面建造橋梁。橋梁可以支撐起不太重的建築。它還可以被點燃。同時增加了“濕透”的心情 debuff,從水面穿過的時候會獲得,使用橋梁來避免它吧。
襲擊改進:
- 新的襲擊團體(例如,只有狙擊手)
- 新的抵達方式:一次有多股敵人來襲,敵人的空投倉會分散在地圖上。
- 平衡襲擊點數曲線,使襲擊強度更平滑。
- 將機械飛螳分離成飛螳(近戰專家)和槍兵(快速狙擊手)
Improved caravaning:
- Better AI: Pack animals now follow colonists to speed up the packing process
- Added Caravan tab with caravan loading progress
- Redesigned "Form caravan" window: stats like carried mass, caravan speed, days worth of food, and visibility are now explained better
- Caravans now automatically forage for food while traveling
- Added "Remove from caravan" command: remove people or animals from the caravan even if it hasn't left the map yet
- Added "Load into caravan" right-click option: designate extra items to be picked up by the caravan before leaving
遠征隊改進:
- 更好的AI:參與遠征隊馱運的動物在打包過程裡會跟隨遠征隊殖民者,以方便殖民者裝貨,加快打包進程。
- 重新設計“遠征隊”窗口:負重狀態等,遠征隊速度,每日食物消耗,以及可見性。
- 遠征隊現在會在前進過程中自動搜集食物。
- 添加“從遠征隊移除”命令:從遠征隊移除人或者動物,即使他們沒有離開當前地圖。
- 添加“加載到遠征隊”右鍵選項:在遠征隊離開地圖之前,可以將額外的物品添加到遠征隊物資裡。
Improved faction relations system:
- New faction relation type: Ally
- Maintaining good faction relations is now more important than before
- Offer gifts to improve faction relations (either by using transport pods, sending caravans, or giving gifts to their traders)
- Visitors of allied factions will now occasionally leave gifts before leaving
派系關係系統改進:
- 新的派系關係類型:同盟
- 保持派系關係的良好比以前更加重要了
- 提供禮物可以改進派系關係(無論是使用空投倉,派遣遠征隊,或者給他們的商人禮物)
- 其他派系的訪客在離開之前偶爾會留下禮物
New buildings:
- Watermill generator
- Autocannon turret
- Waterproof conduit
- Butcher spot
- Double sleeping spot
新的建築:
- 水磨發電機
- 自動加農炮炮塔
- 防水電纜
- 屠宰點
- 雙人睡眠點
New scenario:
- Naked Brutality - start naked with no items
新的劇本:
- 野蠻人 - 不穿衣服並且不攜帶物品的開局
New traits:
- Tunneler - Don't mind never seeing the sky
- Great memory - slower skill decay
- Tough - take less damage
- Gourmand - eat a lot, random eating binges, cooking skill bonus
- Sickly - get sick often
- Quick sleeper - take less time to sleep
新特性:
- 穴居人:不會介意不見天日的生活。
- 過目不忘:技能的劣化更慢
- 堅韌:受到更少的傷害
- 貪食:吃得很多,容易暴飲暴食,烹飪技能有加成
- 虛弱:經常生病
- 快速睡眠:需要的睡眠時間更短
New incident:
- "Wild man wanders in"
新事件:
- “遊蕩的野人”(一個野人從地圖外走進來)
New terrain:
- Soft sand - doesn't allow building medium or heavy structures
新地形:
- 細沙 - 不允許輕型以外的建築在上面建造
New items:
- Flak pants
- Prosthetic heart
- Bionic spine
- Bionic heart
- Bionic stomach
- Archotech eye
- Archotech arm
- Archotech leg
- Tornado generator
- Patchleather - poor-quality leather made from any combination of other leather
新物品:
- 防彈褲
- 人工心臟
- 仿生脊椎
- 仿生心臟
- 仿生胃
- 古代科技 眼
- 古代科技 臂
- 古代科技 腿
- 龍捲風發生器
- 縫補皮革 - 用任意其他皮革隨意混合縫補的低劣品質皮革
- New designators: Mass-forbid and unforbid
- New main tab: Wildlife. Allows easy counting, finding, and designating of wild animals
- New type of attack: Kick sand/water in eyes
- You can now smooth natural rough rock walls into high-quality walls
- Trained animal skills and tameness now decay over time. Animals can revert to the wild, depending on their natural wildness
- Workbench bills can now be assigned to specific colonists
- Added "Show what will buy" window which shows all items a trader will buy
- Trees color now depends on the current season
- 新的命令:大量禁用和解除禁用
- 新的主菜單按鈕:野生動物,能夠很容易對野生動物進行計數,尋找或者指定
- 新的攻技類型:將沙子或者水踢進敵人眼睛
- 你現在可以將粗糙岩壁直接打磨成光滑岩壁了
- 馴服的動物持有的技能和訓練度現在會隨著時間推移慢慢劣化,動物會回歸野性,這個速度取決於動物的自然野性
- 工作台清單現在可以指定為特定殖民者進行工作了
- 在進行貿易的時候添加“購物車”窗口以預覽你將會買到些甚麼
- 樹木的顏色現在會根據當前季節自動變化了
- Added toggleable auto-rebuild functionality: automatically place blueprints whenever a building is destroyed
- Added an animal disease incident that mirrors the human disease incident
- Added tainted-apparel thing filter
- Animals can now be renamed
- Added "Save translation report" button for translators. It generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and lots of other useful information.
- Checkboxes are now "paintable": you can mass-select all checkboxes by clicking and dragging the mouse over them
- Workbench bills can now be copied and pasted
- 添加可切換的“自動重建”功能:在建築受損被毀時自動放置藍圖
- 添加動物疾病事件,就像人類疾病一樣
- 添加“戰利品衣物”物品篩選器
- 動物現在可以重新命名了
- 為翻譯者添加“保存翻譯報告”選項,它可以生成一個當前讀取語言文件狀態信息的報告,記錄了哪些翻譯丟失,或者重複,以及其他一些有用的信息
- 這個不知道在說啥
- 工作台清單現在可以被複製和黏貼了
- Colonists now opportunistically haul things while working if their current target is roughly in the same direction
- The player can now request AI-core quests from allies
- It's now possible to craft prosthetic and bionic body parts, grenades, and molotovs
- It's now possible to mass-cancel all designations with a designator's right-click menu
- It's now possible to forbid/unforbid all items and rearm all traps with a designator's right-click menu
- You can now drag and reorder colonists in the colonist bar
- Social interaction log now has flavorful randomized text instead of the same repeated interaction text every time.
- 殖民者現在會在工作的時候有機率主動搬運東西,如果他們當前的目標正好和要搬運的物品大致相同
- 玩家現在可以從同盟那裡主動請求AI核心的任務
- 現在可以製造假肢,仿生體,手榴彈和莫托洛夫燃燒瓶了
- 現在可以在命令上右鍵以取消全部該項指令了
- 現在可以禁用或者解除禁用所有物品,或者在重置陷阱上右鍵以一鍵標記所有陷阱重置
- 你現在可以在殖民者頭像上拖動排序殖民者
- 社交互動日誌裡現在會有隨機的互動文本,而不是重複報告相同的社交信息。
以上就是這次更新的主要特性,下面是一些調整,修復和數值平衡。
調整 (Adjustments)
- Joy need is renamed to 'recreation'
- Battles in the Combat tab are now named
- Totally reworked how plants grow. Wild plants after several in-game years should now look more or less as good as at the beginning
- Items of the same type in the Items tab are now grouped together
- Items in the Items tab can now be sorted by mass, market value, etc.
- Instead of shooting them, hunters now execute downed creatures with a neck cut (except explosive creatures)
- Removed tornado incident
- Blunt weapons now have a chance to stun the target
- 娛樂需求更名為“娛樂”(中文是一個意思,英語意思更準確了吧)
- 戰鬥日誌現在記錄名字了
- 全面重做植物生長方式,野生植物在遊戲進行幾年後看起來應該多少和最初不太一樣。
- 物品標籤裡相同類型的物品現在被歸類到一起
- 物品標籤裡現在可以根據重量、市場價或者別的條件來排序(遠征隊界面或者貿易清單之類的地方)
- 獵人在獵物倒地之後不是靠近補槍,而是直接扭斷獵物的脖子來殺死獵物(除了會爆炸的獵物)
- 移除龍捲風事件
- 鈍器現在有機率能擊暈目標
- Split tribal warrior into warrior (mid-range melee) and penitent (poverty melee, similar to drifter)
- Changed deep moving water to chest-deep moving water: walkable but slower than shallow water
- Turrets now require "barrel change" after firing a lot. This consumes steel
- Misc interface tweaks: colonists forming a caravan now have a special icon in the colonist bar, hovering over stats in the stat window now shows their details, added copy to clipboard button in the Combat tab
- Downed colonists in hostile maps are now automatically kidnapped by the enemy (if there are no more healthy colonists nearby)
- Caravan members can now tend to themselves if self-tend is on
- Insects will no longer attack the colony when harmed by raiders
- Hives will no longer spawn close to enemy bases
- Changed "Beds" research to "Complex furniture" which is now required to build things like end tables and dining chairs
- 將部落戰士分離成戰士(中程近戰)和罪犯(貧窮的近戰,就像流浪者)
- 流動的深水改成齊胸深的水流:比流動潛水裡的移動速度更慢
- 炮塔在多次射擊之後需要“更換炮管”,這需要消耗鋼鐵
- 雜項界面調整,殖民者現在進行遠征隊打包過程中會有一個特殊的標記在頭像上,鼠標懸停在狀態窗口會顯示詳細信息,為戰鬥信息面板添加複製到剪貼板按鈕
- 在敵人地圖倒地的殖民者會自動被敵人綁架(如果附近沒有健康的殖民者)
- 遠征隊成員現在可以自己進行治療,如果開啟了自我醫療
- 蟲子在殖民地遭受攻擊的時候不再會進攻殖民地了
- 蟲巢不會生成在離敵人基地太近的地方
- 將“床”科技改為“複雜傢具”,建造類似桌子椅子之類的傢具時需要這項技術
- Item deterioration rate now takes into account several factors, including being outdoors, being unroofed, and being in water
- No more random deaths from meteorites falling on colonists
- Insects will now go into hypothermic slowdown instead of getting hypothermia
- Caravan speed now depends on the carried weight
- Caravan members now slowly gain social recreation when the caravan is not moving
- Ambush maps now retain information about the caravan's exact sub-tile position, which means that caravans will now continue their journey from the same position after being ambushed
- Death letter now contains information about last, relevant events
- When a health condition in the Health tab is clicked we now seek to appropriate combat log entry
- It's no longer possible to build roof over trees
- Hydroponics now default to grow rice
- 物品老化速度現在參考了多個條件,包括戶外,屋頂下,和在水裡
- 隕石砸中殖民者不再會死亡了
- 蟲子在低溫下不再是體溫過低,而是體溫下降
- 遠征隊速度現在受攜帶物品重量的影響了
- 遠征隊成員在停止不動的時候會慢慢獲得社交娛樂
- 伏擊地圖現在保留了遠征隊的精確坐標信息,這意味著遠征隊在伏擊之後會於相同位置繼續他們的旅程
- 死亡信息現在會包含有關最後時刻的關鍵信息
- 當你點擊健康狀態裡的一個健康信息時,現在可以在健康信息裡看到戰鬥日誌中記錄的相關信息
- 不能在樹的上方建造屋頂了
- 水栽培現在默認種植水稻
- Growing trees now requires research and you can now only grow trees which grow naturally in the local biome
- Kind and Psychopath traits will no longer appear together
- Alphabeavers incident now only occurs in biomes with sparse plants
- Plant cut/harvest time now depends on the plant's growth
- Removed scyther blade
- Mechanoids now always die on downed
- Nutrient paste dispensers are now orange when they can be used by prisoners
- Doing passionate work now affects mood instead of recreation
- Deep drills now yield stone chunks if no resource is below
- Drills which run out of valuable resources are now automatically forbidden
- 種樹現在需要研究,並且只能種植適合當前生態系統的樹木
- 善良和心理變態特性不再同時出現
- 阿爾法海狸事件現在只發生在樹木稀少的生態系統中
- 植物割除和收穫時間現在取決於植物生長進度
- 移除飛螳鐮刃
- 機械現在倒地就會直接死亡
- 營養膏製作機可被囚犯使用時會變成橙色(就像囚犯床一樣)
- 進行有技能興趣的工作時,現在會影響心情而不是娛樂了
- 如果地下沒有資源,深井鑽會開採出石塊
- 開採出貴重資源後,深井鑽會被自動禁用
- Firefoam poppers will now pop whenever there's a fire in a 3-cell radius
- Exotic goods outlander traders will no longer trade furniture
- Some traders will now buy only some types of animals, not all
- Food poisoning now has three stages it moves through over the course of a day
- Adjusted doctors and patients work priorities a bit so they do urgent work first
- Important world objects are now easier to see when the camera is zoomed out
- Improved pathfinding: colonists should now generate better paths
- Removed "Green thumb" trait
- The player now must choose a route for the caravan before sending it
- Caravans will no longer rest just before reaching their destination
- 當附近3格有火焰時,泡沫滅火器就會自動觸發
- 稀有品軌道商不再進行傢具貿易
- 一些商人現在只購買某些種類的動物,而不是全部
- 食物中毒現在有三個階段,一天會走完進程
- 調整醫生和病人的工作優先級,使他們優先進行緊急的工作
- 當鏡頭變焦時,地圖上的重要地點會顯示更明顯
- 移除“園藝愛好者”特性
- 遠征隊出發之前玩家必須先選擇一個目的地
- 遠征隊在到達目的地之前不再會休息
- Heavily reworked how caravan movement speed works. Every tile now has an easy-to-understand, well-explained "movement difficulty" stat
- Bedrolls now have quality ratings
- Removed Electric armor
- Most crafting benches are now uninstallable and reinstallable
- Removed shiv since it's basically a low-quality knife
- It's now possible to craft knives at crafting spots
- Inspired colonists now get a special icon in the colonist bar
- Colonists will now take pemmican to inventory (like meals)
- Frag grenades are no longer a valid hunting weapon
- Ores mined by non-colonists (e.g. insects) now spawn forbidden
- 重做了遠征隊移動速度的工作方式,現在每個地格都易於理解地解釋了“移動難度”
- 睡袋現在有了質量等級
- 移除電能護甲
- 大多數手工工作台現在是可卸載和可重新安裝的
- 移除了小刀,因為它基本上就是一把低質量的匕首
- 現在可以在手工加工點製作匕首
- 靈感激勵的殖民者現在可以在頭像上看到一個特殊標記
- 殖民者現在會隨身攜帶乾肉餅(就像帶食物那樣)
- 手榴彈現在不再是有效的狩獵武器
- 被非殖民者(類似蟲子)開採的礦物生成時是禁止互動的
- Alerts now also look at caravan members where appropriate
- The permadeath savefile is now also renamed when the colony is given a name
- Improved sapper AI somewhat
- "autostart.rws" is now automatically loaded on start in dev mode, for faster testing
- Combined ribs into rib cage
- Animals' melee damage now scales with life stage
- Plants in the plant selection menu are now sorted by category and name
- Reworked the "advanced map options" dialog layout, extreme game-breaking map sizes are now disabled by default and must be enabled in the options
- Minerals and ancient dangers will no longer appear on encounter maps
- Graves now show the person's date of death
- 警報現在也可以直接指向適合的遠征隊
- 永久死亡的存檔文件現在也可以在指定殖民地名字之後重命名
- 稍微改進了一點工兵的AI
- "autostart.rws"現在會在開啟開發者模式裡快速加載以方便更快速測試。
- 將12根肋骨整合到胸腔
- 動物近戰傷害現在與年齡階段掛鉤
- 這個沒發現在哪
- 這個不太懂
- 礦物和遠古威脅現在不會出現在遭遇戰地圖上
- 墳墓現在會顯示死者的死亡日期
- "Vest plate" is now called "Flak vest"
- Tribal factions can now do sapper raids
- Added medical care column to the Assign tab
- Removed Shoddy and Superior item qualities
- Adjusted quality impact on various stats to be less extreme and more steady in most cases
- Rebalanced and refactored quality generation. Masterwork/legendary level items never generate on enemies, traders, bases. Masterwork/legendary items are extra hard to craft - generally you can now only get them by inspiration or from quests
- Generalized "Inspired art" inspiration to "Inspired creativity" which now applies to all crafted items
- Removed the distinction between allowed areas and animal areas
- Wearing new apparel now takes time. Colonists now take off the colliding apparel first (which takes time) before wearing the new one
- Inspiration expiration time is now shown on the inspect pane
- 防彈衣更名為防彈衣(一個意思)
- 部落派系現在可以進行工兵襲擊了
- 移除較差和優秀品質
- 調整品質對各種統計數據的影響,讓它們更穩定
- 重新品更物品的質量生成,大師和傳奇級物品永遠不會在敵人、商人和基地生成,這兩種等級的物品應該是非常難以生產的,通常你只能在靈感或者任務裡獲取這種品質
- 推廣“藝術靈感”到“製作靈感”,應用於製作所有類型的物品
- 去掉活動區和動物活動區之間的區別
- 穿衣服現在需要時間,殖民者在換衣服時會先脫下身上的衣服再穿上新的衣服
- 靈感持續時間現在會顯示出來
- "Improvised turret" is now called "Mini-turret"
- Added minimum crafting skill to various weapon and apparel crafting recipes
- Removed the requirement to pay fee to initiate the item stash quest
- Caravans now get name based on their best negotiator
- Colonists can now wear armor vests with tribalwear
- Minor starvation (below 25% severity) no longer causes miscarriages
- Pets and bonded animals no longer disturb sleep
- When reforming a caravan, we now list colonists' inventory separately so the player can choose what to take and what to leave
- Enemies no longer use single use rocket launchers during caravan ambushes
- Some letters now show information about the related faction relations in the bottom right corner
- “簡易無人機槍塔”改名為“迷你機槍塔”(暫定)
- 增加各種武器和服裝的最低製作技能需求
- 移除繳費後告知物品藏匿點的任務
- 遠征隊現在以最好的談判者為基礎命名
- 殖民者現在可以同時穿防彈背心和部落裝
- 輕度營養不良(25%以下)不再會導致流產
- 動物和羈絆動物不再會打擾睡眠
- 當重新組建遠征隊的時候,會列出殖民者的貨物清單,這樣玩家就可以選擇帶走甚麼和留下甚麼
- 敵人在伏擊商隊期間不再會使用一次性武器
- 一些信件將會在窗口右下角顯示派系關係信息
- It's no longer possible to request military aid from factions which can't use transport pods (they can still give aid spontaneously)
- Various floors now require research. Split hospital beds into "Sterile materials" and "Hospital beds" research projects
- Trading with factions now affects goodwill (1 per 500 silver traded)
- Settling very near another faction base will now cause faction relations loss every quadrum because of anger due to territorial encroachment
- Fulfilling trade requests now gives +5 goodwill
- Destroying a faction base of a mutual enemy now gives +15 goodwill
- All traders are now unwilling to buy tainted apparel
- Caravans who are not moving now have a lower chance of being attacked
- Improved animal fleeing behavior
- No humans now spawn with charge rifle. Charge lance is now usable by humans and craftable. Mechanoids now always destroy anything they drop (including minigun, which was previously recoverable)
- 不能再從無法使用空投倉的派系請求軍事支援(他們還是可以自發地進行援軍活動)
- 各種地板現在需要研究,將醫療床研究分離為無菌地磚和醫療床兩部分
- 和派系貿易現在會影響好感度(每500白銀的貿易提高1點好感)
- 定居在離其他派系太近的地方,由於領土侵占的緣故會導致派系關係每個季度都會降低
- 響應貿易請求現在會增加5點好感度
- 摧毀一個共同敵人的派系基地現在會增加15點好感度
- 所有商人現在都不願意購買髒衣服(死人衣物)
- 現在停下不動的遠征隊受到攻擊的機率降低
- 改進動物逃跑行為
- 現在沒人會使用電荷步槍了,電荷標槍現在是可以製作並且使用的。機械族總是會摧毀任何他們丟棄的武器(包括速射機槍,儘管以前是可以獲取的)
- Projectile impacts now wake up nearby people and animals
- Explosive weapons now explode when set on fire
- Wood-powered fires and coolers no longer vanish when fuel is exhausted, they wait to be refueled
- Animals now respond quicker to their master drafting/undrafting
- Fixed issues with animals sometimes randomly opening doors in combat and allowing enemies in
- Improved following behavior so animals following their master will now try to stay close to him
- The prostophile thoughts now accept any artificial body parts, not just bionic
- Traders will no longer accept typical short-life meals (paste, simple, fine, lavish)
- 子彈撞擊現在會喚醒附近睡眠的人和動物
- 爆炸武器現在會在著火時爆炸
- 木頭燃料的火堆和蒸發制冷器在沒有燃料時不再會消失,而是等待有人來重新裝填
- 動物現在對主人的徵召/解除徵召響應更迅速
- 修復動物會在戰鬥中隨機打開門讓敵人走進來的問題
- 改進跟隨行為,動物現在會試圖更接近地緊跟著主人
- 仿生學神教的想法現在也會接受任何人造身體部件,不僅僅是仿生體
- 商隊不再接受容易變質的食物(營養膏、簡單食物、精緻食物、奢侈食物)
以上就是大部分的更新內容了,其他的就是一些 bug 修復和數值平衡。
修復 (Fixes)
- Combat log tab should no longer cause lags
- World region names will now display all non-English characters correctly
- Swapped machine pistol and SMG graphics to be correct
- The refugee from the "Downed refugee" quest will now automatically join the colony when approached
- Fixed issues with colonists pathing through blueprints and frames which could interrupt the construction process
- Fixed issues where random buildings in enemy bases were sometimes made of super valuable materials
- Colony wealth now correctly takes into account items in containers (e.g. transport pods)
- Tame animals now affect incident points and wealth
- "Open save data folder" and "Open mods folder" buttons on Mac/Linux now show a dialog box with the folder location instead of failing entirely
- Average armor calculations in the gear tab are now more accurate
- No more faction relations impact if a friendly person is caught in crossfire when firing at a mutually hostile target
- Fixed issues with everyone still remembering the resurrected person's death
- Combat music will now play when there's a fight in any map, not just the player home map
- Many other minor fixes
- 戰鬥日誌不再造成卡頓(大概是這意思)
- 世界地圖地名現在可以顯示所有非英語字符
- 交換自動手槍和 SMG 的貼圖
- 在“無行為能力難民”事件裡,抵達難民地圖後,當殖民者接近難民時,難民會自動加入殖民地
- 修復殖民者走過藍圖或者建造中框架會打斷建造工作的問題
- 修復隨機敵人基地時會生成具有極高價值材料的問題
- 殖民地財富值現在會計算保存在容器裡的物品(例如空投倉)
- 馴服的動物現在會影響事件點數和財富值
- “打開存檔文件夾”和“打開 mod 文件夾”按鈕在 Mac/Linux 上會顯示一個帶有文件夾位置的對話框,而不是完全失效
- 裝備選項卡里的平均護甲計算現在更加準確
- 友軍在與共同敵人交火時被誤傷現在不再影響派系好感度
- 修復所有人都記得已經復活的人曾經死去的問題
- 戰鬥音樂現在會在任何地圖的戰鬥中播放,而不僅僅是玩家基地地圖
- 以及許多其他的小修正
翻譯:_漆原琉华
餅叔:「感謝琉華同學詳細翻譯(掌聲)。以上翻譯是以官方簡中為主,會有部份用詞與官方繁中不同。想先睹 1.0 真相的玩家們可以參考這篇過期文章,相信對你毫無幫助 ミ★(*・ω・)v 」
餅叔:「你問叔何時才更新模組?更新是不可能更新的,這輩子不可能更新的。」
發表評論
需要登錄才能評論,前往登錄。
還未有帳戶?前往註冊。