【更新】RimWorld《邊緣世界》- 1.0公測版更新日誌

編輯:BiscuitMiner

琉華:「大量的更新,1.0版本終於迎來公共測試了,主要方面是平衡了襲擊算法,吸收了不少實用 mod。同時調整了各種各樣的製造業盈利和藝術品盈利。動物訓練也有較大調整,還有娛樂的數值平衡。」

凌洛:「以及添加了眾多 bug... 以及更加負面的優化」



新特性


Added bridges. You can build bridges over rivers and non-deep lake/ocean water. Bridges support all but the heaviest structures, and can burn. Also added "Soaking wet" which leaves a mood debuff for moving through water. Counter this with bridges

Improved raids:

  • New group kinds (e.g. snipers only)
  • New arrival modes: Multiple groups attacking at once and enemy pods landing scattered all over the map
  • Balanced raid points to ensure smooth progression
  • Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper)

增加了橋梁,你可以在河面和不深的水面建造橋梁。橋梁可以支撐起不太重的建築。它還可以被點燃。同時增加了“濕透”的心情 debuff,從水面穿過的時候會獲得,使用橋梁來避免它吧。

襲擊改進:

  • 新的襲擊團體(例如,只有狙擊手)
  • 新的抵達方式:一次有多股敵人來襲,敵人的空投倉會分散在地圖上。
  • 平衡襲擊點數曲線,使襲擊強度更平滑。
  • 將機械飛螳分離成飛螳(近戰專家)和槍兵(快速狙擊手)

Improved caravaning:

  • Better AI: Pack animals now follow colonists to speed up the packing process
  • Added Caravan tab with caravan loading progress
  • Redesigned "Form caravan" window: stats like carried mass, caravan speed, days worth of food, and visibility are now explained better
  • Caravans now automatically forage for food while traveling
  • Added "Remove from caravan" command: remove people or animals from the caravan even if it hasn't left the map yet
  • Added "Load into caravan" right-click option: designate extra items to be picked up by the caravan before leaving

遠征隊改進:

  • 更好的AI:參與遠征隊馱運的動物在打包過程裡會跟隨遠征隊殖民者,以方便殖民者裝貨,加快打包進程。
  • 重新設計“遠征隊”窗口:負重狀態等,遠征隊速度,每日食物消耗,以及可見性。
  • 遠征隊現在會在前進過程中自動搜集食物。
  • 添加“從遠征隊移除”命令:從遠征隊移除人或者動物,即使他們沒有離開當前地圖。
  • 添加“加載到遠征隊”右鍵選項:在遠征隊離開地圖之前,可以將額外的物品添加到遠征隊物資裡。

Improved faction relations system:

  • New faction relation type: Ally
  • Maintaining good faction relations is now more important than before
  • Offer gifts to improve faction relations (either by using transport pods, sending caravans, or giving gifts to their traders)
  • Visitors of allied factions will now occasionally leave gifts before leaving

派系關係系統改進:

  • 新的派系關係類型:同盟
  • 保持派系關係的良好比以前更加重要了
  • 提供禮物可以改進派系關係(無論是使用空投倉,派遣遠征隊,或者給他們的商人禮物)
  • 其他派系的訪客在離開之前偶爾會留下禮物

New buildings:

  • Watermill generator
  • Autocannon turret
  • Waterproof conduit
  • Butcher spot
  • Double sleeping spot

新的建築:

  • 水磨發電機
  • 自動加農炮炮塔
  • 防水電纜
  • 屠宰點
  • 雙人睡眠點

New scenario:

  • Naked Brutality - start naked with no items

新的劇本:

  • 野蠻人 - 不穿衣服並且不攜帶物品的開局

New traits:

  • Tunneler - Don't mind never seeing the sky
  • Great memory - slower skill decay
  • Tough - take less damage
  • Gourmand - eat a lot, random eating binges, cooking skill bonus
  • Sickly - get sick often
  • Quick sleeper - take less time to sleep

新特性:

  • 穴居人:不會介意不見天日的生活。
  • 過目不忘:技能的劣化更慢
  • 堅韌:受到更少的傷害
  • 貪食:吃得很多,容易暴飲暴食,烹飪技能有加成
  • 虛弱:經常生病
  • 快速睡眠:需要的睡眠時間更短

New incident:

  • "Wild man wanders in"

新事件:

  • “遊蕩的野人”(一個野人從地圖外走進來)

New terrain:

  • Soft sand - doesn't allow building medium or heavy structures

新地形:

  • 細沙 - 不允許輕型以外的建築在上面建造

New items:

  • Flak pants
  • Prosthetic heart
  • Bionic spine
  • Bionic heart
  • Bionic stomach
  • Archotech eye
  • Archotech arm
  • Archotech leg
  • Tornado generator
  • Patchleather - poor-quality leather made from any combination of other leather

新物品:

  • 防彈褲
  • 人工心臟
  • 仿生脊椎
  • 仿生心臟
  • 仿生胃
  • 古代科技 眼
  • 古代科技 臂
  • 古代科技 腿
  • 龍捲風發生器
  • 縫補皮革 - 用任意其他皮革隨意混合縫補的低劣品質皮革
  • New designators: Mass-forbid and unforbid
  • New main tab: Wildlife. Allows easy counting, finding, and designating of wild animals
  • New type of attack: Kick sand/water in eyes
  • You can now smooth natural rough rock walls into high-quality walls
  • Trained animal skills and tameness now decay over time. Animals can revert to the wild, depending on their natural wildness
  • Workbench bills can now be assigned to specific colonists
  • Added "Show what will buy" window which shows all items a trader will buy
  • Trees color now depends on the current season

  • 新的命令:大量禁用和解除禁用
  • 新的主菜單按鈕:野生動物,能夠很容易對野生動物進行計數,尋找或者指定
  • 新的攻技類型:將沙子或者水踢進敵人眼睛
  • 你現在可以將粗糙岩壁直接打磨成光滑岩壁了
  • 馴服的動物持有的技能和訓練度現在會隨著時間推移慢慢劣化,動物會回歸野性,這個速度取決於動物的自然野性
  • 工作台清單現在可以指定為特定殖民者進行工作了
  • 在進行貿易的時候添加“購物車”窗口以預覽你將會買到些甚麼
  • 樹木的顏色現在會根據當前季節自動變化了
  • Added toggleable auto-rebuild functionality: automatically place blueprints whenever a building is destroyed
  • Added an animal disease incident that mirrors the human disease incident
  • Added tainted-apparel thing filter
  • Animals can now be renamed
  • Added "Save translation report" button for translators. It generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and lots of other useful information.
  • Checkboxes are now "paintable": you can mass-select all checkboxes by clicking and dragging the mouse over them
  • Workbench bills can now be copied and pasted

  • 添加可切換的“自動重建”功能:在建築受損被毀時自動放置藍圖
  • 添加動物疾病事件,就像人類疾病一樣
  • 添加“戰利品衣物”物品篩選器
  • 動物現在可以重新命名了
  • 為翻譯者添加“保存翻譯報告”選項,它可以生成一個當前讀取語言文件狀態信息的報告,記錄了哪些翻譯丟失,或者重複,以及其他一些有用的信息
  • 這個不知道在說啥
  • 工作台清單現在可以被複製和黏貼了
  • Colonists now opportunistically haul things while working if their current target is roughly in the same direction
  • The player can now request AI-core quests from allies
  • It's now possible to craft prosthetic and bionic body parts, grenades, and molotovs
  • It's now possible to mass-cancel all designations with a designator's right-click menu
  • It's now possible to forbid/unforbid all items and rearm all traps with a designator's right-click menu
  • You can now drag and reorder colonists in the colonist bar
  • Social interaction log now has flavorful randomized text instead of the same repeated interaction text every time.

  • 殖民者現在會在工作的時候有機率主動搬運東西,如果他們當前的目標正好和要搬運的物品大致相同
  • 玩家現在可以從同盟那裡主動請求AI核心的任務
  • 現在可以製造假肢,仿生體,手榴彈和莫托洛夫燃燒瓶了
  • 現在可以在命令上右鍵以取消全部該項指令了
  • 現在可以禁用或者解除禁用所有物品,或者在重置陷阱上右鍵以一鍵標記所有陷阱重置
  • 你現在可以在殖民者頭像上拖動排序殖民者
  • 社交互動日誌裡現在會有隨機的互動文本,而不是重複報告相同的社交信息。

以上就是這次更新的主要特性,下面是一些調整,修復和數值平衡。



調整 (Adjustments)


  • Joy need is renamed to 'recreation'
  • Battles in the Combat tab are now named
  • Totally reworked how plants grow. Wild plants after several in-game years should now look more or less as good as at the beginning
  • Items of the same type in the Items tab are now grouped together
  • Items in the Items tab can now be sorted by mass, market value, etc.
  • Instead of shooting them, hunters now execute downed creatures with a neck cut (except explosive creatures)
  • Removed tornado incident
  • Blunt weapons now have a chance to stun the target

  • 娛樂需求更名為“娛樂”(中文是一個意思,英語意思更準確了吧)
  • 戰鬥日誌現在記錄名字了
  • 全面重做植物生長方式,野生植物在遊戲進行幾年後看起來應該多少和最初不太一樣。
  • 物品標籤裡相同類型的物品現在被歸類到一起
  • 物品標籤裡現在可以根據重量、市場價或者別的條件來排序(遠征隊界面或者貿易清單之類的地方)
  • 獵人在獵物倒地之後不是靠近補槍,而是直接扭斷獵物的脖子來殺死獵物(除了會爆炸的獵物)
  • 移除龍捲風事件
  • 鈍器現在有機率能擊暈目標
  • Split tribal warrior into warrior (mid-range melee) and penitent (poverty melee, similar to drifter)
  • Changed deep moving water to chest-deep moving water: walkable but slower than shallow water
  • Turrets now require "barrel change" after firing a lot. This consumes steel
  • Misc interface tweaks: colonists forming a caravan now have a special icon in the colonist bar, hovering over stats in the stat window now shows their details, added copy to clipboard button in the Combat tab
  • Downed colonists in hostile maps are now automatically kidnapped by the enemy (if there are no more healthy colonists nearby)
  • Caravan members can now tend to themselves if self-tend is on
  • Insects will no longer attack the colony when harmed by raiders
  • Hives will no longer spawn close to enemy bases
  • Changed "Beds" research to "Complex furniture" which is now required to build things like end tables and dining chairs

  • 將部落戰士分離成戰士(中程近戰)和罪犯(貧窮的近戰,就像流浪者)
  • 流動的深水改成齊胸深的水流:比流動潛水裡的移動速度更慢
  • 炮塔在多次射擊之後需要“更換炮管”,這需要消耗鋼鐵
  • 雜項界面調整,殖民者現在進行遠征隊打包過程中會有一個特殊的標記在頭像上,鼠標懸停在狀態窗口會顯示詳細信息,為戰鬥信息面板添加複製到剪貼板按鈕
  • 在敵人地圖倒地的殖民者會自動被敵人綁架(如果附近沒有健康的殖民者)
  • 遠征隊成員現在可以自己進行治療,如果開啟了自我醫療
  • 蟲子在殖民地遭受攻擊的時候不再會進攻殖民地了
  • 蟲巢不會生成在離敵人基地太近的地方
  • 將“床”科技改為“複雜傢具”,建造類似桌子椅子之類的傢具時需要這項技術
  • Item deterioration rate now takes into account several factors, including being outdoors, being unroofed, and being in water
  • No more random deaths from meteorites falling on colonists
  • Insects will now go into hypothermic slowdown instead of getting hypothermia
  • Caravan speed now depends on the carried weight
  • Caravan members now slowly gain social recreation when the caravan is not moving
  • Ambush maps now retain information about the caravan's exact sub-tile position, which means that caravans will now continue their journey from the same position after being ambushed
  • Death letter now contains information about last, relevant events
  • When a health condition in the Health tab is clicked we now seek to appropriate combat log entry
  • It's no longer possible to build roof over trees
  • Hydroponics now default to grow rice

  • 物品老化速度現在參考了多個條件,包括戶外,屋頂下,和在水裡
  • 隕石砸中殖民者不再會死亡了
  • 蟲子在低溫下不再是體溫過低,而是體溫下降
  • 遠征隊速度現在受攜帶物品重量的影響了
  • 遠征隊成員在停止不動的時候會慢慢獲得社交娛樂
  • 伏擊地圖現在保留了遠征隊的精確坐標信息,這意味著遠征隊在伏擊之後會於相同位置繼續他們的旅程
  • 死亡信息現在會包含有關最後時刻的關鍵信息
  • 當你點擊健康狀態裡的一個健康信息時,現在可以在健康信息裡看到戰鬥日誌中記錄的相關信息
  • 不能在樹的上方建造屋頂了
  • 水栽培現在默認種植水稻
  • Growing trees now requires research and you can now only grow trees which grow naturally in the local biome
  • Kind and Psychopath traits will no longer appear together
  • Alphabeavers incident now only occurs in biomes with sparse plants
  • Plant cut/harvest time now depends on the plant's growth
  • Removed scyther blade
  • Mechanoids now always die on downed
  • Nutrient paste dispensers are now orange when they can be used by prisoners
  • Doing passionate work now affects mood instead of recreation
  • Deep drills now yield stone chunks if no resource is below
  • Drills which run out of valuable resources are now automatically forbidden

  • 種樹現在需要研究,並且只能種植適合當前生態系統的樹木
  • 善良和心理變態特性不再同時出現
  • 阿爾法海狸事件現在只發生在樹木稀少的生態系統中
  • 植物割除和收穫時間現在取決於植物生長進度
  • 移除飛螳鐮刃
  • 機械現在倒地就會直接死亡
  • 營養膏製作機可被囚犯使用時會變成橙色(就像囚犯床一樣)
  • 進行有技能興趣的工作時,現在會影響心情而不是娛樂了
  • 如果地下沒有資源,深井鑽會開採出石塊
  • 開採出貴重資源後,深井鑽會被自動禁用
  • Firefoam poppers will now pop whenever there's a fire in a 3-cell radius
  • Exotic goods outlander traders will no longer trade furniture
  • Some traders will now buy only some types of animals, not all
  • Food poisoning now has three stages it moves through over the course of a day
  • Adjusted doctors and patients work priorities a bit so they do urgent work first
  • Important world objects are now easier to see when the camera is zoomed out
  • Improved pathfinding: colonists should now generate better paths
  • Removed "Green thumb" trait
  • The player now must choose a route for the caravan before sending it
  • Caravans will no longer rest just before reaching their destination

  • 當附近3格有火焰時,泡沫滅火器就會自動觸發
  • 稀有品軌道商不再進行傢具貿易
  • 一些商人現在只購買某些種類的動物,而不是全部
  • 食物中毒現在有三個階段,一天會走完進程
  • 調整醫生和病人的工作優先級,使他們優先進行緊急的工作
  • 當鏡頭變焦時,地圖上的重要地點會顯示更明顯
  • 移除“園藝愛好者”特性
  • 遠征隊出發之前玩家必須先選擇一個目的地
  • 遠征隊在到達目的地之前不再會休息
  • Heavily reworked how caravan movement speed works. Every tile now has an easy-to-understand, well-explained "movement difficulty" stat
  • Bedrolls now have quality ratings
  • Removed Electric armor
  • Most crafting benches are now uninstallable and reinstallable
  • Removed shiv since it's basically a low-quality knife
  • It's now possible to craft knives at crafting spots
  • Inspired colonists now get a special icon in the colonist bar
  • Colonists will now take pemmican to inventory (like meals)
  • Frag grenades are no longer a valid hunting weapon
  • Ores mined by non-colonists (e.g. insects) now spawn forbidden

  • 重做了遠征隊移動速度的工作方式,現在每個地格都易於理解地解釋了“移動難度”
  • 睡袋現在有了質量等級
  • 移除電能護甲
  • 大多數手工工作台現在是可卸載和可重新安裝的
  • 移除了小刀,因為它基本上就是一把低質量的匕首
  • 現在可以在手工加工點製作匕首
  • 靈感激勵的殖民者現在可以在頭像上看到一個特殊標記
  • 殖民者現在會隨身攜帶乾肉餅(就像帶食物那樣)
  • 手榴彈現在不再是有效的狩獵武器
  • 被非殖民者(類似蟲子)開採的礦物生成時是禁止互動的
  • Alerts now also look at caravan members where appropriate
  • The permadeath savefile is now also renamed when the colony is given a name
  • Improved sapper AI somewhat
  • "autostart.rws" is now automatically loaded on start in dev mode, for faster testing
  • Combined ribs into rib cage
  • Animals' melee damage now scales with life stage
  • Plants in the plant selection menu are now sorted by category and name
  • Reworked the "advanced map options" dialog layout, extreme game-breaking map sizes are now disabled by default and must be enabled in the options
  • Minerals and ancient dangers will no longer appear on encounter maps
  • Graves now show the person's date of death

  • 警報現在也可以直接指向適合的遠征隊
  • 永久死亡的存檔文件現在也可以在指定殖民地名字之後重命名
  • 稍微改進了一點工兵的AI
  • "autostart.rws"現在會在開啟開發者模式裡快速加載以方便更快速測試。
  • 將12根肋骨整合到胸腔
  • 動物近戰傷害現在與年齡階段掛鉤
  • 這個沒發現在哪
  • 這個不太懂
  • 礦物和遠古威脅現在不會出現在遭遇戰地圖上
  • 墳墓現在會顯示死者的死亡日期
  • "Vest plate" is now called "Flak vest"
  • Tribal factions can now do sapper raids
  • Added medical care column to the Assign tab
  • Removed Shoddy and Superior item qualities
  • Adjusted quality impact on various stats to be less extreme and more steady in most cases
  • Rebalanced and refactored quality generation. Masterwork/legendary level items never generate on enemies, traders, bases. Masterwork/legendary items are extra hard to craft - generally you can now only get them by inspiration or from quests
  • Generalized "Inspired art" inspiration to "Inspired creativity" which now applies to all crafted items
  • Removed the distinction between allowed areas and animal areas
  • Wearing new apparel now takes time. Colonists now take off the colliding apparel first (which takes time) before wearing the new one
  • Inspiration expiration time is now shown on the inspect pane

  • 防彈衣更名為防彈衣(一個意思)
  • 部落派系現在可以進行工兵襲擊了
  • 移除較差和優秀品質
  • 調整品質對各種統計數據的影響,讓它們更穩定
  • 重新品更物品的質量生成,大師和傳奇級物品永遠不會在敵人、商人和基地生成,這兩種等級的物品應該是非常難以生產的,通常你只能在靈感或者任務裡獲取這種品質
  • 推廣“藝術靈感”到“製作靈感”,應用於製作所有類型的物品
  • 去掉活動區和動物活動區之間的區別
  • 穿衣服現在需要時間,殖民者在換衣服時會先脫下身上的衣服再穿上新的衣服
  • 靈感持續時間現在會顯示出來
  • "Improvised turret" is now called "Mini-turret"
  • Added minimum crafting skill to various weapon and apparel crafting recipes
  • Removed the requirement to pay fee to initiate the item stash quest
  • Caravans now get name based on their best negotiator
  • Colonists can now wear armor vests with tribalwear
  • Minor starvation (below 25% severity) no longer causes miscarriages
  • Pets and bonded animals no longer disturb sleep
  • When reforming a caravan, we now list colonists' inventory separately so the player can choose what to take and what to leave
  • Enemies no longer use single use rocket launchers during caravan ambushes
  • Some letters now show information about the related faction relations in the bottom right corner

  • “簡易無人機槍塔”改名為“迷你機槍塔”(暫定)
  • 增加各種武器和服裝的最低製作技能需求
  • 移除繳費後告知物品藏匿點的任務
  • 遠征隊現在以最好的談判者為基礎命名
  • 殖民者現在可以同時穿防彈背心和部落裝
  • 輕度營養不良(25%以下)不再會導致流產
  • 動物和羈絆動物不再會打擾睡眠
  • 當重新組建遠征隊的時候,會列出殖民者的貨物清單,這樣玩家就可以選擇帶走甚麼和留下甚麼
  • 敵人在伏擊商隊期間不再會使用一次性武器
  • 一些信件將會在窗口右下角顯示派系關係信息
  • It's no longer possible to request military aid from factions which can't use transport pods (they can still give aid spontaneously)
  • Various floors now require research. Split hospital beds into "Sterile materials" and "Hospital beds" research projects
  • Trading with factions now affects goodwill (1 per 500 silver traded)
  • Settling very near another faction base will now cause faction relations loss every quadrum because of anger due to territorial encroachment
  • Fulfilling trade requests now gives +5 goodwill
  • Destroying a faction base of a mutual enemy now gives +15 goodwill
  • All traders are now unwilling to buy tainted apparel
  • Caravans who are not moving now have a lower chance of being attacked
  • Improved animal fleeing behavior
  • No humans now spawn with charge rifle. Charge lance is now usable by humans and craftable. Mechanoids now always destroy anything they drop (including minigun, which was previously recoverable)

  • 不能再從無法使用空投倉的派系請求軍事支援(他們還是可以自發地進行援軍活動)
  • 各種地板現在需要研究,將醫療床研究分離為無菌地磚和醫療床兩部分
  • 和派系貿易現在會影響好感度(每500白銀的貿易提高1點好感)
  • 定居在離其他派系太近的地方,由於領土侵占的緣故會導致派系關係每個季度都會降低
  • 響應貿易請求現在會增加5點好感度
  • 摧毀一個共同敵人的派系基地現在會增加15點好感度
  • 所有商人現在都不願意購買髒衣服(死人衣物)
  • 現在停下不動的遠征隊受到攻擊的機率降低
  • 改進動物逃跑行為
  • 現在沒人會使用電荷步槍了,電荷標槍現在是可以製作並且使用的。機械族總是會摧毀任何他們丟棄的武器(包括速射機槍,儘管以前是可以獲取的)
  • Projectile impacts now wake up nearby people and animals
  • Explosive weapons now explode when set on fire
  • Wood-powered fires and coolers no longer vanish when fuel is exhausted, they wait to be refueled
  • Animals now respond quicker to their master drafting/undrafting
  • Fixed issues with animals sometimes randomly opening doors in combat and allowing enemies in
  • Improved following behavior so animals following their master will now try to stay close to him
  • The prostophile thoughts now accept any artificial body parts, not just bionic
  • Traders will no longer accept typical short-life meals (paste, simple, fine, lavish)

  • 子彈撞擊現在會喚醒附近睡眠的人和動物
  • 爆炸武器現在會在著火時爆炸
  • 木頭燃料的火堆和蒸發制冷器在沒有燃料時不再會消失,而是等待有人來重新裝填
  • 動物現在對主人的徵召/解除徵召響應更迅速
  • 修復動物會在戰鬥中隨機打開門讓敵人走進來的問題
  • 改進跟隨行為,動物現在會試圖更接近地緊跟著主人
  • 仿生學神教的想法現在也會接受任何人造身體部件,不僅僅是仿生體
  • 商隊不再接受容易變質的食物(營養膏、簡單食物、精緻食物、奢侈食物)

以上就是大部分的更新內容了,其他的就是一些 bug 修復和數值平衡。



修復 (Fixes)


  • Combat log tab should no longer cause lags
  • World region names will now display all non-English characters correctly
  • Swapped machine pistol and SMG graphics to be correct
  • The refugee from the "Downed refugee" quest will now automatically join the colony when approached
  • Fixed issues with colonists pathing through blueprints and frames which could interrupt the construction process
  • Fixed issues where random buildings in enemy bases were sometimes made of super valuable materials
  • Colony wealth now correctly takes into account items in containers (e.g. transport pods)
  • Tame animals now affect incident points and wealth
  • "Open save data folder" and "Open mods folder" buttons on Mac/Linux now show a dialog box with the folder location instead of failing entirely
  • Average armor calculations in the gear tab are now more accurate
  • No more faction relations impact if a friendly person is caught in crossfire when firing at a mutually hostile target
  • Fixed issues with everyone still remembering the resurrected person's death
  • Combat music will now play when there's a fight in any map, not just the player home map
  • Many other minor fixes

  • 戰鬥日誌不再造成卡頓(大概是這意思)
  • 世界地圖地名現在可以顯示所有非英語字符
  • 交換自動手槍和 SMG 的貼圖
  • 在“無行為能力難民”事件裡,抵達難民地圖後,當殖民者接近難民時,難民會自動加入殖民地
  • 修復殖民者走過藍圖或者建造中框架會打斷建造工作的問題
  • 修復隨機敵人基地時會生成具有極高價值材料的問題
  • 殖民地財富值現在會計算保存在容器裡的物品(例如空投倉)
  • 馴服的動物現在會影響事件點數和財富值
  • “打開存檔文件夾”和“打開 mod 文件夾”按鈕在 Mac/Linux 上會顯示一個帶有文件夾位置的對話框,而不是完全失效
  • 裝備選項卡里的平均護甲計算現在更加準確
  • 友軍在與共同敵人交火時被誤傷現在不再影響派系好感度
  • 修復所有人都記得已經復活的人曾經死去的問題
  • 戰鬥音樂現在會在任何地圖的戰鬥中播放,而不僅僅是玩家基地地圖
  • 以及許多其他的小修正

翻譯:_漆原琉华



餅叔:「感謝琉華同學詳細翻譯(掌聲)。以上翻譯是以官方簡中為主,會有部份用詞與官方繁中不同。想先睹 1.0 真相的玩家們可以參考這篇過期文章,相信對你毫無幫助 ミ★(*・ω・)v 」

餅叔:「你問叔何時才更新模組?更新是不可能更新的,這輩子不可能更新的。

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共 2 筆評論

貝雅多 #1

終於
總算
1.000000000000000000000000阿阿阿阿阿!!!!!
(*・ω・)b

奈伊nai #2

"餅叔:「你問叔何時才更新模組?更新是不可能更新的,這輩子不可能更新的。」"
這輩子:B18
下輩子:1.0